By the end I still enjoyed its combat and exploration, but yearned for a bolder, more complex RPG in the exact same vein.
Chronos keeps things intentionally tight, with only a few weapons to find and upgrade and very little in the way of NPCs to interact with, but it’s still the longest, meatiest game made for VR that I’ve played. 'Fighting my way through that labyrinth kept me enraptured for 15 hours, and by the end all I really wanted was more. Chronos made a believer out of me, and I can't wait to see what this studio does next.' - Game Informer It travels to far lands, features challenging bosses, and does an impressive job of showing that, even from a third-person perspective, games in VR can transport you to another world. It's an engaging game that took me about 20 hours to finish. 'I still can't believe Gunfire Games completed Chronos in time for launch of Oculus.